Published: 28 Aug 2024
Last updated: 1 Sep 2024
Hexcells
- Developed and Published by: Matthew Brown
- Released on: 2013
- Genre: Grid Puzzle
- Rating: 2.5/5
- Originally written: ~17th September 2023
A slick, casual hexagon-based puzzle game, playing something very similar to Minesweeper, although all levels can be solved with pure deduction and no guesswork. A little too easy, but I see it less as a standalone game and more as an introduction to the harder sequels, Hexcells Plus and Hexcells Infinite.
Another small complaint (and this carries over to all games unfortunately) is that the punishment system is too harsh in the sense it doesn’t really protect against misclicks, which are easy to do. I get why it exists, but its still annoying, and said game can always be bruteforced and screenshotted if anyone does wish to “cheat” a puzzle.
Hexcells Plus
- Developed and Published by: Matthew Brown
- Released on: 2013
- Genre: Grid Puzzle
- Rating: 3/5
- Originally written: ~17th September 2023
Mainly more of the same, borrowing a lot from the original Hexcells, but a few more rules and constraints sprinkled in, and significantly harder, although there’s still a nice difficulty gradient at play throughout. The added rules do elevate this above being a plain ‘ol level pack.
The punishment system is still an issue.
Hexcells Infinite
- Developed and Published by: Matthew Brown
- Released on: 2014
- Genre: Grid Puzzle
- Rating: 3.5/5
- Originally written: ~17th September 2023
Hexcells taken its logical conclusion, with some absolutely tough-as-nails levels as well adding support for both user-created and auto-generated levels. While it doesn’t add really anything more to the formula, Infinite is an apt title. Hexcells and Hexcells Plus were one-and-done games, Infinite can be dipped into again and again.
I just wish oh so much the punishment system wasn’t an issue. Learn to not misclick I suppose.